NFS Unbound
Launch
Associate Level Designer - Pre-Alpha to Launch
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Designed & authored racing events throughout the open world to meet design direction of pacing, intensiveness and uniqueness.
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Prototyped and designed one of the games' unique signature modes- Takeover in collaboration with the Lead Level Designer
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Designed and created a uniform checkpoint and chevron language for all designers to use in event creation to ensure player direction was consistent through all races.
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Authored navmesh throughout the level for AI to understand where they could move but also what speeds they could drive along certain terrain.
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Authored splines and AI path points throughout race events to ensure that they'd take sharp or wide corners, or take jumps and shortcuts throughout a race.
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Held design review sessions of events and modes to identify next steps in iteration and receive feedback from peers and directors.
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Collaborated with world art and engineering closely to design playspaces and game modes that would fit within the franchise.