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Quality Designer - Pre-Alpha (Cut)

  • Worked at Glowmade, an EA Originals Studio on their upcoming action adventure co-op game, Rustheart.

  • Hired into a small studio as a Quality Designer (combo of QA & Design) performing both roles at the studio as when and required.

  • Collaborated with other designers on enemy design, level design, abilities and upgrades available to the player.

  • Designed how the game would handle a co-op experience between the playable character and the otherwise AI controlled robot if playing alone.

  • Designed the bug & feedback processes for the studio in how we would handle JIRA in relation to tasks and bugs.

  • Managed and arranged daily playtesting, conducting after-session reviews with the whole team to inform iteration with Production.

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