
Rustheart
Quality Designer - Pre-Alpha (Cut)
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Worked at Glowmade, an EA Originals Studio on their upcoming action adventure co-op game, Rustheart.
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Hired into a small studio as a Quality Designer (combo of QA & Design) performing both roles at the studio as when and required.
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Collaborated with other designers on enemy design, level design, abilities and upgrades available to the player.
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Designed how the game would handle a co-op experience between the playable character and the otherwise AI controlled robot if playing alone.
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Designed the bug & feedback processes for the studio in how we would handle JIRA in relation to tasks and bugs.
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Managed and arranged daily playtesting, conducting after-session reviews with the whole team to inform iteration with Production.