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Unannounced Title
Pre-Production
Game Designer II for Combat Experience
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Responsible for the default button mapping across the entire game for both mouse & keyboard and gamepad, working closely with all game teams to ensure new features have their needed input.
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Designer for key features that are deemed to be the unique selling points of the game, never seen before in the franchise.
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Serving as a core 3C (Character, Control, Camera) designer that serves all the other teams across multiple studios as to help them deliver on their experiences.
Limited on what can be said here due to NDA.
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